とりあえずWebGL
画像読み込み
<!-- index.html --> <html> <head> <meta charset="UTF-8"/> <title>画像読み込み</title> <script src="script.js" type="text/javascript"></script> </head> <body> <canvas id="canvas"> </body> </html>
//script.js onload = function() { draw(); } function draw () { var canvas = document.getElementById('canvas'); if(!canvas || !canvas.getContext) { return false; } var ctx = canvas.getContext('2d'); var img = new Image(); img.src = "test.png?" + new Date().getTime(); // 読み込む画像 img.onload = function(){ canvas.width = img.width; canvas.height = img.height; ctx.drawImage(img, 0, 0); } }
http://www.html5.jp/canvas/how6.html
http://detail.chiebukuro.yahoo.co.jp/qa/question_detail/q119244281